Slime Rancher is the tale of Beatrix LeBeau, a plucky, young rancher who sets out for a life a thousand light years away from Earth onthe ‘Far, Far Range, where she tries her hand at making a living wrangling slimes. With a can-do attitude, plenty of grit, and her trusty vacpack, Beatrix attempts to stake a claim, amass a fortune, and avoid the continual peril that looms from the rolling, jiggling avalanche of slimes around every corner.
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Slime Rancher is a first-person, sandbox experience where players will solve problems and survive through mastery of their vacpack: a vacuum/cannon/backpack that can vacuum up and blast out anything that isn,t nailed to the ground.
Each day will present new challenges to players as they attempt to amass a great fortune in the business of slime ranching. While players are free to approach these challenges however they wish, a typical day might look like this:
- You wake at the crack of dawn and get to watering the crops at the ranch. Some slimes are vegetarian, after all. Then it,s time to gather up the plumpest hens from the chicken coop. Some slimes are totally not vegetarian, after all.
- Next, you,re off to feed slimes their breakfast over at the slime corrals so they don,t get too out of hand during the day. Hungry slimes get jumpy. Jumpy slimes can,t be contained.
- With your ranch set for the day, it,s time to begin exploring the untamed wilds of the Far, Far Range. Along the way, you,ll encounter slimes you,ve never seen before, discover a new type of veggie to cultivate back at the ranch, and narrowly avoid certain doom in a valley of burly, feral slimes.
- With the sun setting, it,s time to head back to the ranch, rustle up some dinner for your slimes, and try and figure out just how the heck you,ll keep these new slimes that seem to, well, explode all the time.
- But you can do this. You had the courage to travel a thousand light years away from home to make a living as a slime rancher. Slimes that go boom? No problem. Slimes that burn with a radioactive aura? Bring it on. Slimes that wiggle their butts? Wait, do slimes even have butts?
The Storage Situation
- Silos and warp depots now accept ornaments and echoes.
- Silo and warp depot slot capacity increased to a whopping 300 units (from 100).
- Silos now have 3 storage slots per side.
- Unlinked Steam achievements from in-game achievements to better support the case of multiple people sharing a machine and playing the game on two different Steam accounts.
- Resetting in-game achievements will no longer reset Steam achievements.
- In-game achievements will no longer sync when starting a new game on Steam.
- If you earn an achievement while having only one type unlocked (in-game vs Steam), you will now see the pop-up for the missing achievement.
- Non-Rush Mode achievements will no longer be awarded while in Rush Mode.
- Updated silo achievement so you won,t need to completely fill the new silos.
- You got a raise! Mochi will now pay you 200 newbucks for every 10 quicksilver plorts you deliver.
- Added some flashy effects to the Nimble Valley countdown animation.
- Added an intro animation to the start of Rush Mode.
- Added a pinch of pizzazz to the end animation for Rush Mode. (it,s much more than a pinch tbh)
- Coins dropped in the world are snatched up and pocketed much quicker now.
- Created an innovative game save mechanism that can see through space and time to prevent confusion when ranchers time travel or access their ranch on different machines.
- Made it so the map tutorial will be completed immediately upon opening the map to complete the map tutorial.
- Updated some Russian in the Russian translation.
- Fixed a bug where names of items stored in the vac wouldn,t translate when selecting a different language.
- “Fixed” the snooze button on the ranch alarm clock so Beatrix won,t be able to sleep past 6:00AM.
- Fixed a treacherous spot in the Glass Desert where you could get stuck.
- Fixed a part of Mochi,s Manor where you could get stuck before you opened the expansion barrier.
- Fixed a spot in the Nimble Valley where you could get stuck.
- Fixed bug where radar icons would sometimes shake while moving. At least it wasn,t getting stuck!
- Fixed bug where the vac would jitter while moving.
- Fixed a bug where very sneaky ranchers were able to sneak quicksilver plorts off of the Valley using a sneaky arrangement of warp depots and silos.
- Fixed some bugs related to the Tabby Space Program where tabby slimes were attempting to rocket to the moon.
- Fixed a bug where fire slimes would (tragically) bounce (out of their troughs) with excitement when they saw Beatrix return to the ranch.
- Fixed a bug where the incinerator could destroy glints. They will no longer fight fire with fire.
- Fixed a bug where Mochi,s Manor icon was not appearing on teleporters.
- Fixed some quicksilver slime sounds so they now sound like quicksilver slimes.
OS X 10.7 or later