- GPU Caching Improvements
- Optimize how your graphics card processes Alembic-based GPU cache files with new GPU Cache Configuration preferences.
- Write Materials lets you export Lambert and Phong materials from source geometry to GPU cache files. These materials are rendered when the cache is played back in Viewport 2.0.
- New GPU Cache Import options let you specify the time range and start frame when importing GPU caches into Maya.
- What’s New Highlight: You can now easily identify new features in Maya using the What’s New Highlight.
- In-View Messaging: New in-view messages appear in Maya’s view panel for a number of tools, modes, and operations.
- Tool Clips: ToolClips provide rapid access to learning content from within Maya via short video clips and Help links.
- Alembic caching additions
- Larger Maya scene files and geometry caches
- Add metadata to Maya nodes
- New free image planes maintain aspect ratio attribute
- Display a free image plane through a specified camera
- Free image planes supported by mental ray
- Ignore Version global preference
- Include scene file name with CER report
- Prevent model panel window from stealing focus
- Incremental saving
- Cycle through cameras
- Create a new camera from the current view
- Default renderer and Viewport 2.0 render joints, cameras, lights, and image planes as wireframe in bounding-box mode
- Thick lines now supported
- Paint custom attributes
- A new option in the Modify > Convert menu lets you convert selected geometry to bounding boxes.
- You can now manage file paths in your Maya scene using the new File Path Editor (Window > General Editors > File Path Editor).
- New improvements to the Node Editor allow you to easily customize the view of the nodes, for example, by filtering their attributes or customizing their colors.
- The new layout of the Outliner, Asset Editor, and Graph Editor provides better readability and in addition is more compact so as to minimize the need for horizontal scrolling.
- Improved navigation in the Outliner
- You can now disable notes in the Attribute Editor using the new Show Notes option in the Show menu.
- A new Attribute Filter field lets you quickly filter attributes in the Attribute Spread Sheet.
- You can now use the shelf pull-down menu to navigate to the previous or next shelf; or, to jump directly to another shelf of your choice.
- You can now filter the connections that display in the Hypergraph using the Show Connection From Selected and Show Connection To Selected options in the Hypergraph menu (Options > Display).
- You can now use Maya’s Panels menu (Panels > Orthographic > New) to create a Back view, Right view, Left view, or Bottom view.
- Lock attribute values in referenced files by turning on Allow locking and unlocking edits on referenced attributes in the File References preferences.
- Draw on your screen with virtual marker using the new Grease Pencil tool.
- Character sets support more complex characters
- Improved clip matching
- Display more poses with clip ghosts
- Easily view tracks for all character sets
- Retime tool improvements
- New options in the Joint Tool settings let you create symmetric joints and joint chains.
- You can now automatically center joints in a model using the new Snap to Projected Center button.
- Set Bend deformer Curvature in degrees instead of radians
- Limit spread of small weights
- Improved influence locking in the Paint Skin Weights Tool
- Add a HumanIK Control rig to an animation layer
- Maya now includes a Modeling Toolkit (Edit Mesh > Show Modeling Toolkit).
- Crease sets give modelers the ability to quickly and predictably group and adjust the hardness of creased edges.
- Maya has adopted a faster, more efficient algorithm for reducing the number of polygons in a mesh.
- The new Edit Edge Flow tool (Edit Mesh > Edit Edge Flow) lets you transform the surface curvature of edges to respect the curvature of the surrounding mesh.
- A new Slide brush has been added to the Sculpt Geometry Tool (Edit NURBS > Sculpt Geometry Tool > or Mesh > Sculpt Geometry Tool > ), letting you slide vertices in the direction of your stroke while following the existing shape of the surface.
- When enabled, the new Preserve normals option in the Freeze Transformations Options (Modify > Freeze Transformations > ) ensures that all transforms are oriented in the proper direction and are not flipped on negatively scaled objects.
- The Convert display option in the Modeling Preferences has been renamed to Automatic vertex color display to better reflect its functionality.
- You can display hard edges, normals, tangents and binormals in any color of your choice. Use MEL scripts to set your color preference.
- The Normals Size editor (Display > Polygons > Normals Size) now has a range of 0.02 to 10000.
- Align the current camera to the selected polygon face using the new Align Polygon To Camera option (View > Align Polygon To Camera).
- When in component mode, the new Select Similar option (Edit > Select Similar) selects polygonal components of a similar type to the current selection. When in object mode, this option selects other objects of the same node type in the scene.
- You can now set the default method for weighting vertex normals using the new Default Vertex Normal Method preference.
- A new Multi-Component option (Select > Multi-Component) lets you quickly select faces, vertices, and edges without having to change between selection modes.
- New Paint Effects attributes improve surface interactions and add collisions with selected geometry.
- Use new Occupation Surface and Occupation Volume attributes to create more realistic foliage with Paint Effects strokes and Line Modifiers.
- Create collisions between Paint Effects strokes and selected geometry with a new Make Collide menu option (Paint Effects > Make Collide).
- Create more realistic-looking leaves and flowers on your Paint Effects foliage with new Leaf Size Rand and Flower Size Rand attributes.
- Add selected geometry to Line Modifier shapes with a new Line Modifier Fill Object feature.
Dynamics and nDynamics
- nHair improvements
- Simulate nHair on nCloth objects
- Performance improvements
- Collide with mesh
- Delete Hair
- A new Component nConstraint provides additional control of stretching and bending behavior of nCloth meshes.
- Fluid Effects additions
- Fill Object Volume
- Start Frame Emission
- Freshly redesigned icons for nDynamics objects make it easier to identify Nucleus objects, dynamicConstraint nodes and nHair follicles in the Node Editor or Outliner.
- Create larger nCache files with a new mcx cache file format.
- A new Input Attract Method improves performance by letting you specify which vertices of an nCloth mesh participate in simulations.
Rendering and Render Setup
- Viewport 2.0 now supports the DirectX 11 rendering engine for Windows 64-bit systems. You can run Viewport 2.0 in either DirectX 11 or OpenGL mode.
- The mental ray Render Settings: Quality tab has now been updated with new unified sampling controls.
- The following new substance textures have been added:
- You can now paint your vertices with a color set in Viewport 2.0. In addition, you can also color your vertices based on influence color in Viewport 2.0.
- You can now enable the new Skip existing frames attribute in the Render Settings: Common tab so that the renderer detects and skips over frames that have already been rendered.
- Maya supports source objects with hardware shaders derived from MPxHwShaderNode.
- New render troubleshooting techniques
- The ZIPS image compression method is now available if you select OpenEXR as your output image format in the Render Settings window: Common tab.
- mental ray version 3.11
MEL and Python
- PySide 1.1.1 is now included with Maya.
- Many new and changed commands.
- Intel, 64-bit processor
- OS X 10.7 or later
- Certified OpenGL graphics card
- Three-button mouse