Maya 2014 – Professional 3D modeling and animation tool.

WHAT,S NEW

Version 2014:

General

  • GPU Caching Improvements
    • Optimize how your graphics card processes Alembic-based GPU cache files with new GPU Cache Configuration preferences.
    • Write Materials lets you export Lambert and Phong materials from source geometry to GPU cache files. These materials are rendered when the cache is played back in Viewport 2.0.
    • New GPU Cache Import options let you specify the time range and start frame when importing GPU caches into Maya.
  • What’s New Highlight: You can now easily identify new features in Maya using the What’s New Highlight.
  • In-View Messaging: New in-view messages appear in Maya’s view panel for a number of tools, modes, and operations.
  • Tool Clips: ToolClips provide rapid access to learning content from within Maya via short video clips and Help links.
  • Alembic caching additions
  • Larger Maya scene files and geometry caches
  • Add metadata to Maya nodes
  • New free image planes maintain aspect ratio attribute
  • Display a free image plane through a specified camera
  • Free image planes supported by mental ray
  • Ignore Version global preference
  • Include scene file name with CER report
  • Prevent model panel window from stealing focus
  • Incremental saving
  • Cycle through cameras
  • Create a new camera from the current view
  • Default renderer and Viewport 2.0 render joints, cameras, lights, and image planes as wireframe in bounding-box mode
  • Thick lines now supported
  • Paint custom attributes

Basics

  • A new option in the Modify > Convert menu lets you convert selected geometry to bounding boxes.
  • You can now manage file paths in your Maya scene using the new File Path Editor (Window > General Editors > File Path Editor).
  • New improvements to the Node Editor allow you to easily customize the view of the nodes, for example, by filtering their attributes or customizing their colors.
  • The new layout of the Outliner, Asset Editor, and Graph Editor provides better readability and in addition is more compact so as to minimize the need for horizontal scrolling.
  • Improved navigation in the Outliner
  • You can now disable notes in the Attribute Editor using the new Show Notes option in the Show menu.
  • A new Attribute Filter field lets you quickly filter attributes in the Attribute Spread Sheet.
  • You can now use the shelf pull-down menu to navigate to the previous or next shelf; or, to jump directly to another shelf of your choice.
  • You can now filter the connections that display in the Hypergraph using the Show Connection From Selected and Show Connection To Selected options in the Hypergraph menu (Options > Display).
  • You can now use Maya’s Panels menu (Panels > Orthographic > New) to create a Back view, Right view, Left view, or Bottom view.

File Referencing

  • Lock attribute values in referenced files by turning on Allow locking and unlocking edits on referenced attributes in the File References preferences.

Animation

  • Draw on your screen with virtual marker using the new Grease Pencil tool.
  • Character sets support more complex characters
  • Improved clip matching
  • Display more poses with clip ghosts
  • Easily view tracks for all character sets
  • Retime tool improvements

Character Animation

  • New options in the Joint Tool settings let you create symmetric joints and joint chains.
  • You can now automatically center joints in a model using the new Snap to Projected Center button.
  • Set Bend deformer Curvature in degrees instead of radians
  • Limit spread of small weights
  • Improved influence locking in the Paint Skin Weights Tool
  • Add a HumanIK Control rig to an animation layer

Modeling

  • Maya now includes a Modeling Toolkit (Edit Mesh > Show Modeling Toolkit).
  • Crease sets give modelers the ability to quickly and predictably group and adjust the hardness of creased edges.
  • Maya has adopted a faster, more efficient algorithm for reducing the number of polygons in a mesh.
  • The new Edit Edge Flow tool (Edit Mesh > Edit Edge Flow) lets you transform the surface curvature of edges to respect the curvature of the surrounding mesh.
  • A new Slide brush has been added to the Sculpt Geometry Tool (Edit NURBS > Sculpt Geometry Tool > or Mesh > Sculpt Geometry Tool > ), letting you slide vertices in the direction of your stroke while following the existing shape of the surface.
  • When enabled, the new Preserve normals option in the Freeze Transformations Options (Modify > Freeze Transformations > ) ensures that all transforms are oriented in the proper direction and are not flipped on negatively scaled objects.
  • The Convert display option in the Modeling Preferences has been renamed to Automatic vertex color display to better reflect its functionality.
  • You can display hard edges, normals, tangents and binormals in any color of your choice. Use MEL scripts to set your color preference.
  • The Normals Size editor (Display > Polygons > Normals Size) now has a range of 0.02 to 10000.
  • Align the current camera to the selected polygon face using the new Align Polygon To Camera option (View > Align Polygon To Camera).
  • When in component mode, the new Select Similar option (Edit > Select Similar) selects polygonal components of a similar type to the current selection. When in object mode, this option selects other objects of the same node type in the scene.
  • You can now set the default method for weighting vertex normals using the new Default Vertex Normal Method preference.
  • A new Multi-Component option (Select > Multi-Component) lets you quickly select faces, vertices, and edges without having to change between selection modes.

Paint Effects

  • New Paint Effects attributes improve surface interactions and add collisions with selected geometry.
  • Use new Occupation Surface and Occupation Volume attributes to create more realistic foliage with Paint Effects strokes and Line Modifiers.
  • Create collisions between Paint Effects strokes and selected geometry with a new Make Collide menu option (Paint Effects > Make Collide).
  • Create more realistic-looking leaves and flowers on your Paint Effects foliage with new Leaf Size Rand and Flower Size Rand attributes.
  • Add selected geometry to Line Modifier shapes with a new Line Modifier Fill Object feature.

Dynamics and nDynamics

  • nHair improvements
    • Simulate nHair on nCloth objects
    • Performance improvements
    • Collide with mesh
    • Delete Hair
  • A new Component nConstraint provides additional control of stretching and bending behavior of nCloth meshes.
  • Fluid Effects additions
    • Fill Object Volume
    • Start Frame Emission
  • Freshly redesigned icons for nDynamics objects make it easier to identify Nucleus objects, dynamicConstraint nodes and nHair follicles in the Node Editor or Outliner.
  • Create larger nCache files with a new mcx cache file format.
  • A new Input Attract Method improves performance by letting you specify which vertices of an nCloth mesh participate in simulations.

Rendering and Render Setup

  • Viewport 2.0 now supports the DirectX 11 rendering engine for Windows 64-bit systems. You can run Viewport 2.0 in either DirectX 11 or OpenGL mode.
  • The mental ray Render Settings: Quality tab has now been updated with new unified sampling controls.
  • The following new substance textures have been added:
    • Sci_fi_001
    • StoneFilter
    • MetalFilter
    • MakeItFurry
    • Concrete_060
  • You can now paint your vertices with a color set in Viewport 2.0. In addition, you can also color your vertices based on influence color in Viewport 2.0.
  • You can now enable the new Skip existing frames attribute in the Render Settings: Common tab so that the renderer detects and skips over frames that have already been rendered.
  • Maya supports source objects with hardware shaders derived from MPxHwShaderNode.
  • New render troubleshooting techniques
  • The ZIPS image compression method is now available if you select OpenEXR as your output image format in the Render Settings window: Common tab.
  • mental ray version 3.11

MEL and Python

  • PySide 1.1.1 is now included with Maya.
  • Many new and changed commands.

REQUIREMENTS

  • Intel, 64-bit processor
  • OS X 10.7 or later
  • Certified ¬†OpenGL graphics card
  • Three-button mouse

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